Today, 06:16 AM
I completely agree with that. One thing that really helped me was studying games that successfully blend both styles, or even just analyzing how professional studios approach character design. Seeing how they handle proportions, movement, and aesthetic choices makes a huge difference when planning your own project. If you’re looking for some solid examples and inspiration, you can See more at studios that showcase their character workflows and breakdowns. It’s amazing how much insight you can get from observing professional pipelines, especially when deciding whether to go 2D, 3D, or a hybrid approach.