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Choosing Between 2D and 3D Characters for Indie Games
#1
I’m in the early stages of developing a small indie game, and I’m struggling to decide whether to stick with 2D character designs or go full 3D. 2D feels easier to manage and can give a unique artistic touch, but 3D opens up more possibilities for animation, camera movement, and immersion.

I’m curious, what factors do you consider when deciding the right approach for your game’s characters?
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#2
Honestly, it comes down to your team and your goals. If you have skilled 2D artists but limited 3D experience, 2D can save a ton of time and still look amazing. On the other hand, if you want to do dynamic camera angles, cinematic cutscenes, or more complex animations, 3D is often worth the investment. Also, consider the style of the game itself, cartoony, pixel-art, or highly stylized games usually thrive in 2D.
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#3
I completely agree with that. One thing that really helped me was studying games that successfully blend both styles, or even just analyzing how professional studios approach character design. Seeing how they handle proportions, movement, and aesthetic choices makes a huge difference when planning your own project. If you’re looking for some solid examples and inspiration, you can See more at studios that showcase their character workflows and breakdowns. It’s amazing how much insight you can get from observing professional pipelines, especially when deciding whether to go 2D, 3D, or a hybrid approach.
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